Use Trinket Slot Macro Classic
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Open up the macro window. You can do this either by opening the main menu and selecting Macros, or by typing /macro (/m) in the chat box. At the top of the window, you’ll see two tabs: General Macros and Yourname Specific Macros. General macros are stored on an account-by-account basis and are shared by all your characters. Whatever one wow encounters first in the macro will be cast and the other one will be ignored. There is a special case for some off gcd items (like trinkets), where they will be off the main gcd but still share a gcd with other similar items and for this reason you can only have 1 on use trinket in a macro. If you have 2, the second one is ignored. /use 4 4 That shows the same tooltip and icon as the item in the bag slot. Including the number of items in the bag slot, so I know when it’s time to go fishing. For reference, the information on the bag slot was from the Making a macro page on the wiki. Use equipment slot (for engi gadgets, trinkets, offhands, etc) #showtooltip /use number. Uses the item in the slot number number. 1 = helm, 6 = belt, 8 = boots, 17 = offhand, 13 = trinket1, 14 = trinket2. Feel free to add mouseover conditions and such to this! Pet-specific binds, with modifier set.
Warlocks are a class of far too many key bindings and niche spells for niche situations. Having a solid knowledge of macros will help you intelligently combine multiple actions to a single key, increase your responsiveness to emergent situations, and, to an extent, automate tedious tasks.
My goal with this document is not only to list out what I have found to be the most commonly employed warlock macros, but to give you enough information so that you can begin to modify and even write your own macros going forward. For this reason, I strongly encourage you not to simply copy and paste these macros, and instead hope that you try to understand what the syntax means.
This document was originally written for the Classic Warlock Discord. Credits to @Dive#5157, @Anilusion#5842
Macro Basics
The macro editing window can be brought up by typing /m in the chat window. There you can write, edit, and store macros either for your entire account (if the macro is useful for multiple characters) or for just the current character (if you have a class-specific macro, for example).
Create a new macro by clicking “New”. Then you will have to give the macro a name and an icon. Personally, I don’t like text appearing over my skill icons so I tend to name my macros “ “ which is just a press of the spacebar. For the icon I typically suggest using the first icon, the red “?”. This icon is special, because it will adapt to the functionality of the macro. It will automatically attempt to find the appropriate icon based on the action performed by the macro.
First Macros
After you’ve chosen a name and icon for the macro, you must write the functionality of the macro – what will the macro do? In the big box at the bottom of the macro editor window (where it says “Enter Macro Commands”) you can type something as simple as:
/s Hi
Then, if you drag the icon for this macro to an action bar, and press/click it, your character should say “Hi”.
Now try something more useful. Create a macro that has the following command:
/cast Demon Armor
Now you’ve written a macro that will cast the warlock spell Demon Armor for you! You might not think this is very useful, since you could have just had the spell on your action bar in place of the macro. You’d be correct, but this macro’s functionality is more subtle and useful than you think. This macro will automatically use the highest rank of the spell! As you level, you will never need to replace Demon Armor with the new rank; just use this macro and you will automatically have the highest-rank spell available.
A More Useful Macro
Macros are only useful if they save you time, key presses, or action bar slots. Getting the most out of a macro means having a basic knowledge of what a macro can do. Here’s an example:
/cast [@player] Devour Magic
This macro will use the Felhunter’s Devour Magic spell (assuming he is the active summoned demon) on you, even if you have an enemy targeted.
Notice the “@player” inside the square brackets. This is called a conditional and it modifies the nature of the action being performed.
Actions
Most macros are meant to use and/or equip items, cast spells, announce your actions to appropriate chat channels. Here are some of the basic actions a macro can perform:
/cast Cast a spell. Probably going to be your most-used type of macro command.
/stopcasting Interrupts a spellcast. Useful in front of /cast or /use commands, to interrupt your cast and complete your next action faster.
/castsequence Cast several spells in a pre-determined order. You can have the sequence reset upon special circumstances.
/use Use an item, such as health/soul/spellstones, potions, food/water, trinkets, whatever.
/equip Equip an item from your bag. Will induce a 30-second cooldown on items with a Use effect.
/say Self-explanatory
/party Self-explanatory
/raid Self-explanatory
/r Responds to a whisper. Can make a macro that says “Leave me alone I’m watching Asmongold!”
/dismount Takes you off your mount. This is handy to put in front of a /cast macro for your opener spells.
/userandom Uses a random item from a list you specify. The only use I can think for this is to summon a random non-combat pet
Open up the macro window. You can do this either by opening the main menu and selecting Macros, or by typing /macro (/m) in the chat box. At the top of the window, you’ll see two tabs: General Macros and Yourname Specific Macros. General macros are stored on an account-by-account basis and are shared by all your characters. Whatever one wow encounters first in the macro will be cast and the other one will be ignored. There is a special case for some off gcd items (like trinkets), where they will be off the main gcd but still share a gcd with other similar items and for this reason you can only have 1 on use trinket in a macro. If you have 2, the second one is ignored. /use 4 4 That shows the same tooltip and icon as the item in the bag slot. Including the number of items in the bag slot, so I know when it’s time to go fishing. For reference, the information on the bag slot was from the Making a macro page on the wiki. Use equipment slot (for engi gadgets, trinkets, offhands, etc) #showtooltip /use number. Uses the item in the slot number number. 1 = helm, 6 = belt, 8 = boots, 17 = offhand, 13 = trinket1, 14 = trinket2. Feel free to add mouseover conditions and such to this! Pet-specific binds, with modifier set.
Warlocks are a class of far too many key bindings and niche spells for niche situations. Having a solid knowledge of macros will help you intelligently combine multiple actions to a single key, increase your responsiveness to emergent situations, and, to an extent, automate tedious tasks.
My goal with this document is not only to list out what I have found to be the most commonly employed warlock macros, but to give you enough information so that you can begin to modify and even write your own macros going forward. For this reason, I strongly encourage you not to simply copy and paste these macros, and instead hope that you try to understand what the syntax means.
This document was originally written for the Classic Warlock Discord. Credits to @Dive#5157, @Anilusion#5842
Macro Basics
The macro editing window can be brought up by typing /m in the chat window. There you can write, edit, and store macros either for your entire account (if the macro is useful for multiple characters) or for just the current character (if you have a class-specific macro, for example).
Create a new macro by clicking “New”. Then you will have to give the macro a name and an icon. Personally, I don’t like text appearing over my skill icons so I tend to name my macros “ “ which is just a press of the spacebar. For the icon I typically suggest using the first icon, the red “?”. This icon is special, because it will adapt to the functionality of the macro. It will automatically attempt to find the appropriate icon based on the action performed by the macro.
First Macros
After you’ve chosen a name and icon for the macro, you must write the functionality of the macro – what will the macro do? In the big box at the bottom of the macro editor window (where it says “Enter Macro Commands”) you can type something as simple as:
/s Hi
Then, if you drag the icon for this macro to an action bar, and press/click it, your character should say “Hi”.
Now try something more useful. Create a macro that has the following command:
/cast Demon Armor
Now you’ve written a macro that will cast the warlock spell Demon Armor for you! You might not think this is very useful, since you could have just had the spell on your action bar in place of the macro. You’d be correct, but this macro’s functionality is more subtle and useful than you think. This macro will automatically use the highest rank of the spell! As you level, you will never need to replace Demon Armor with the new rank; just use this macro and you will automatically have the highest-rank spell available.
A More Useful Macro
Macros are only useful if they save you time, key presses, or action bar slots. Getting the most out of a macro means having a basic knowledge of what a macro can do. Here’s an example:
/cast [@player] Devour Magic
This macro will use the Felhunter’s Devour Magic spell (assuming he is the active summoned demon) on you, even if you have an enemy targeted.
Notice the “@player” inside the square brackets. This is called a conditional and it modifies the nature of the action being performed.
Actions
Most macros are meant to use and/or equip items, cast spells, announce your actions to appropriate chat channels. Here are some of the basic actions a macro can perform:
/cast Cast a spell. Probably going to be your most-used type of macro command.
/stopcasting Interrupts a spellcast. Useful in front of /cast or /use commands, to interrupt your cast and complete your next action faster.
/castsequence Cast several spells in a pre-determined order. You can have the sequence reset upon special circumstances.
/use Use an item, such as health/soul/spellstones, potions, food/water, trinkets, whatever.
/equip Equip an item from your bag. Will induce a 30-second cooldown on items with a Use effect.
/say Self-explanatory
/party Self-explanatory
/raid Self-explanatory
/r Responds to a whisper. Can make a macro that says “Leave me alone I’m watching Asmongold!”
/dismount Takes you off your mount. This is handy to put in front of a /cast macro for your opener spells.
/userandom Uses a random item from a list you specify. The only use I can think for this is to summon a random non-combat pet
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